![]() There’s also an armory that expands the more you play. This means zombies, not the special infected, take less hits to kill. Sadly, the melee combat is still as clunky as it was in the main game, just a little less repetitive since characters are buffed out with the best skills. On one hand, weapons don’t degrade or break so you can go hold wild and not regret it. It’s available in huge quantities, at least in the beginning, but you’ll still want to rely on melee weapons as much as possible. While this breaks up the monotony a bit, you’ll need to manage this downtime effectively as you still have barricades to repair.Īn additional point to consider is ammo. These supplies are airdropped into an open park near the front of your position, which means you’ll need to venture outside to get them. A well-coordinated team may spread responsibilities, and it’s important to remember that only some supplies are rewarded after every wave. As you’re constrained by limited slots you’ll need to prioritize what to have on your character at all times, depositing unwanted items in chests around the base for other players to use. You could funnel the zombies into a killzone during downtime, but you don’t want to sacrifice manpower on repairs when facing an overwhelming horde.Īdding on to the stress is the fact that resources are shared among the entire team (unless you decide to go single-player with the AI). ![]() It boils down to timing and experience on when to reinforce those walls. While you can repair these barricades, you only have a limited amount of repair kits to do so. That new one is pretty self-explanatory if you remember how the infection mechanic works.Īs expected, those walls all have their own health meters and can crumble when heavily damaged. Separating you from the hordes of undead are perimeter barricades, your first line of defense against garden variety zombies and special monsters like the Juggernaut, Bloater, and the new Blood Plague Juggernaut. It’s an instant game over when he or she dies (the technician’s randomly chosen too), so you’ll want to keep them away from danger and their health topped up with bandages.Įach wave gets longer the further you progress, so it’s ultimately a game of time and resource management. The technician isn’t so disposable, however. Death in Daybreak isn’t as big a deal as it is in the main game, which is good since you’ll be dying. If your randomly assigned soldier dies then you’ll respawn as another operative after a short cooldown. Your job is simple: hold the position, keep the technician alive, and survive the waves of zombies that’ll assault your puny base. Instead, you are now a Red Talon operative sent to secure a CLEO Relay. Note: The Muzzle Mods are picked from this pool on all levels.It’s been a while since State of Decay 2’s release ( our review here) but those wanting more zombie action are in luck: the Daybreak DLC has just released! Unfortunately, it isn’t part of the main campaign so don’t get your hopes up for a story-based expansion. Note: The Facility Mods are picked from this pool on all levels. The following items are known to drop when claiming your Multiplayer Rewards: ![]() Note: When you reach level 4 and 5 the additional Mod is more likely to be a Facility Mod, but there's a chance that you'll receive a Muzzle Mod instead. The higher the level you reach in a session, the more items you'll get.Īs the Table shows, you won't get completely different rewards on each level, but more items will be added to the previous levels' rewards. Note: If you manage to reach Level 5 re-join the Host's game to restart your level progression, since gaining more than 1750 Influence will not earn you additional items. You'll receive every unclaimed reward at once when entering your own community. Multiplayer Rewards never expire so you don't have to claim them after every multiplayer session. The items will be delivered directly into your Locker. ![]() To claim your Multiplayer Rewards simply return to your own Campaign with the community you used to help the other player out. Your level progression gets reset, meaning that every time you join someone's game (even if you join the same person you played with previously) you'll always start from Level 0. You won't earn Multiplayer Rewards by playing Daybreak since you don't gain any Influence in that gamemode.Įvery time you quit (or get disconnected) from the host's game, you'll be rewarded with items appropriate to the Level you were at when disconnecting. To reach higher levels you must gain Influence in the host's game. Playing the Campaign or Heartland as a Client (either by matchmaking or joining friends), you'll receive Multiplayer Rewards for helping out the Host. Multiplayer Rewards Multiplayer Rewards are given to Clients for helping out other players in co-op.
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